Blender

Adventures in the 3rd Dimension!

Friday, December 11th, 2009 | art! | No Comments

For the past three days I’ve been having a go with Blender. My earlier attempts to get into 3D modeling were extremely short-lived, due to its complicated nature and my relatively short attention span for things I don’t understand. A few years ago I started using Google SketchUp, a program which proved to be easy and even fun to use but limited in the types of shapes that it can create.

So let’s take a look at what I’ve been up to! In the first set of tutorials, I made a man (complete with ridiculous hat) and then I made a mountain.
Man and mountains

Then I put him on top of the mountain and even gave him a nice little sky in the background.
Man on top of mountain

I made a volcano but don’t worry, I didn’t put the man inside of it.

Volcano

Next I moved on to a tutorial to make a set of dice which are, without a doubt, the coolest looking things so far and I definitely plan to reuse them as often as possible in future scenes, no matter how little they fit in.

Dice

I also fiddled with trying to make some glass-type things which, while slick, I don’t fully under how I made them. The intricacies of multi-source lighting and various levels of refraction and reflection are still beyond me.

Glass refraction

My last experiment was trying to create an insect-like leg. It was actually inspired by some of the creatures in the game Borderlands. I wanted to see if it was easier to create a more complex and interesting model or to simply texture something to look cool (thus far they both seem equally difficult, for the record). I didn’t get too far because I’m still having difficulty sculpting the shapes as I please but, at the insistence of my room mate, I have turned it into something far more… insidious.

Barrel monster (edit mode)
Barrel monster (smoothed)
Barrel monster smash!

Fear the Barrel Monster! (And stay tuned for more 3D adventures.)

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